Murdered: Soul Suspect

Finally got around to starting a new game that I hinted at last week and it’s been great so far! I’m only a few hours in although it feels as I’m nearing the halfway point. That said here come some words!

Murdered: Soul Suspect (Airtight Games, 2014)

The game opens with a with a dramatic scene of someone falling from a window with a voice over narrating the events. Pretty quickly you are clued into this being your character, Ronan O’Connor, who turns out to be a detective working for the Salem Police Department and as you find out moments later has just died.

In a nice change from the usual trope of skipping back in time to find out how you got to this point in your life you remarkably stand up and attempt to go after your killer. At this point you discover you can no longer interact directly with the physical world and appear to be a ghost. Not good.

You quickly try the old trick of lining up your spirit self with your corporeal form to try and regain control of your body but sadly this doesn’t work. Finally you relent and give in to the inevitable and begin learning about the afterlife from a nearby friendly ghost. At this point the game takes an interesting turn

In your ghostly form you can see both the modern world and partial remains of what appears to be the old town of Salem from 2-300 years earlier. This creates an interesting layer to exploring the game and is its primary way of restricting your movement. You are able to walk through most modern day walls and interior doors but cannot walk through historical buildings.

What follows from here is an interesting supernatural story of you trying to investigate your own murder. You can look around for clues and of course have fun possessing people who you can then use to eavesdrop, focus on the task they are doing or psychically influence them to progress the story.

Once you’ve gathered enough clues you can then try to come to a conclusion by picking the right clues with order being important to gain major clues as to what is going on and where to go next. As you wander around the town of Salem you come across other deceased people who are stuck here just like you.

You can help them by doing much the same as the story missions by piecing together what happened to them and provide them with the closure they need to move on. In addition to that there are also plenty of collectable items that slowly reveal parts of the backstory of not only your character but that of your killer too!

So far I’ve been impressed by what the game has to offer and a few control issues aside I’ve no real complaints as to how it plays. Everything is nicely layered and as you unlock additional abilities you can slowly access more of the town and thus more stories about the area.

Highlights of the game so far have to be messing with characters by switching on TV’s, printers, drinks machines and radios. Oh and possessing a cat which is wonderfully animated and provides a nice change of pace from walking around looking for clues.

I’m off to solve my own murder now before I go to bed!